Core Set #137 -driven defence decks (be they Stewards, Buildersor all-round) and Ranger-rush all deserve equal consideration, and have very different sets of cards within them. Interrupt: When the challenges phase ends, kneel The Wall to gain 2 power for your faction. Forced Reaction: After you lose an unopposed challenge, kneel The Wall. The March on Winterfell #26 -driven recruitment decks, The Wall The Wall (Core) The Night's Watch Location Plot deck limit: 3. Put an eligible character of that player’s choice from his or her discard pile into play under your control. Action: Kneel The Wall to choose an opponent. Each character you control gains the affiliation and loses all other faction affiliations. Music of Dragons #65 voltron, The Wall TMOW The Wall (TMoW) The Night's Watch Location Plot deck limit: 3. – Steward character, Jon Snow gains insight. – Ranger character, Jon Snow gains intimidate. While you control a: – Builder character, Jon Snow gains stealth. What sets NW apart, though, is that there’s no longer a ‘main’ decktype with some deviances from it – Jon Snow MOD Jon Snow (MoD) The Night's Watch Character Plot deck limit: 3. Many factions have some notable sub-themes with vastly different builds, see for example Drowned God in Greyjoy. The Night’s Watch – not an easy faction to do this for. Check here for how the article series works. Austere Assembly is back, and it’s time to look at the next faction alphabetically, which is of course Night’s Watch, The.